Rust

Rust is an esoteric1 multiparadigm2 systems programming language with an emphasis on safety. It leverages what we have learned from the past 50 years of advancement in the field of software engineering to create a consistent, performant, vibrant, reliable, and most importantly safe development environment.

When coming from C++, Python, Java, etc. learning Rust can be tricky because you will have to shake the habit of using anti-patterns3 without any consequences. This learning curve can be steep, but over time you will come to realize that as you endeavor to learn Rust, you also become a better developer in other languages! The ideals Rust holds dear are simply the good design practices of the past half-century all combined in one programming language.

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To help you on your journey, refer to the resources page.

Some Background

So why exactly is Rust on embedded so cool? What does it provide? Well, in addition to the language’s passive benefits, i.e. static analysis4, RAII adherence5, fantastic build tools6, etc. Rust also provides us with first class7 async8!

You may have heard of RTOS before, it stands for Real Time Operating System. For complex embedded systems, it can be really useful to compartmentalize various responsibilities of the system as tasks that run side by side. Of course, the CPU can only execute one instruction at a time, but by interleaving the instructions, the illusion of parallelism is created. This is called concurrency.

In addition to this, microcontrollers are comprised of more than just a CPU, there are many peripherals9 the CPU uses to interact with the world. These peripherals can do work while the CPU is handling other things, and use Direct Memory Access (DMA) to read, store, or exchange information as it is served. A very special Rust crate10 called Embassy utilizes these very principles to provide a high level async interface for us to use.

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More information on Embassy can be found on the resources page.

  1. Languages that push the boundaries of programming with radical new archetypes. ↩︎

  2. Languages that employ multiple programming paradigms, i.e. functional, OOP, etc. ↩︎

  3. Design patterns known for resulting in low-quality code. ↩︎

  4. Programs can be represented with Finite State Machines (FSM), control flow can be encoded as types, a strong type system henceforth allows a program’s behavior to be bounded and thus analyzable at compile-time. ↩︎

  5. Resource Acquisition Is Initialization (RAII). We bind resources to symbols, access to the resource is the same as access to the binding. Now symbolic access control represents resource access control. ↩︎

  6. Cargo – Rust’s build tool – is renowned for ease of use, performance, and reliability. ↩︎

  7. A first class citizen is a feature a language provides directly. A third class citizen is a feature derived from other primitives of the language. ↩︎

  8. A modern language feature that fascilitates concurrency. ↩︎

  9. The core of microcontrollers is the concept of peripherals. The other “entities” that coexist with the CPU. UART, Timers, ADC, etc. ↩︎

  10. Crate is the term used for Rust packages. But crate is not a synonym for library. Libraries are distributed as precompiled binaries, crates are distributed as source code. This means when you build a Rust program, you also build all dependencies from source. ↩︎